A JavaFX Tutorial For Beginners


If you are an intermediate or a professional Java developer and are interested in learning more about JavaFX, then this JavaFX tutorial is for you. This tutorial will help you understand the different types of applications that you can make using JavaFX. You will also learn how to create different animations and shapes.

Scene graph

A Scene Graph is a hierarchical tree of nodes representing an application’s user interface. Nodes can be branch or leaf nodes. Leaf nodes do not have children, while branch nodes do. A node can also have many children. In addition, nodes have properties that allow them to be manipulated and animated.

A child node is positioned within the parent Group using its layoutX and layoutY variables. The parent class of all scene graph node objects is called Node. Node objects use a local origin, such as the center, while rectangle objects use the top-left corner. The coordinates are relative to the parent node, so the onscreen position is a sum of the Node’s layout translation plus the layout translations of its parent group.

A Scene Graph can be implemented in many ways. One popular approach is to use a linked list or an array. The linked list or array will hold a list of nodes and allow you to access their contents. In this way, you can easily animate shapes on the screen.

Another method is to use the bounding box. This method is particularly useful for 2D applications, such as when the user scrolls or magnifies a document. This will allow you to determine which scene graph elements are visible.

Animated shapes

Using the JavaFX Rectangle class, you can draw a 3D shape in JavaFX. This class extends the Shape class. Once you’ve created your shape, you can set up various properties. For example, the height and width of the shape will need to be set. You’ll also need to attach the 3D shape to the Scene graph. Then, you can link it to the stage.

JavaFX has several transition classes. These classes allow you to animate the nodes of a Shape using predefined properties. This helps you to analyze a large volume of data visually. The FillTransition and SequentialTransition classes can help you achieve this. Both of these methods are very flexible and allow you to modify the look and feel of your shapes easily. Moreover, the Path constructor also allows you to create a path transition.

You can also use JavaFX’s animation API to create animated callouts. These callouts can be created using the SequentialTransition class. The SequentialTransition object uses Shape objects to invoke smaller animations one after another. For instance, the main title text can be animated using the JavaFX SequentialTransition object, but this can’t be known until the component is rendered.

Animated shapes in JavaFX are animated objects that move or rotate. The Timeline class provides the timeframes that determine the Animation. This class represents the animation timeline and allows you to define keyframes and interpolate between them. To add a keyframe, you must first define a node’s x and y coordinates.


The basic class used to create animations in JavaFX is the Timeline class. It uses KeyFrames as known points and some properties to determine how Animation should behave. For example, using this class, you can set the start and end positions, reverse the Animation, and control the duration.

When creating animations in JavaFX, you must use the right properties. The first one is the Text property, which is used to represent a string. It represents the font used in the text, as well as the vertical space between the lines in pixels. The next two properties are X and Y coordinates.

Another important property for animations in JavaFX is the cycle count. This value determines how many times the Animation will be repeated. To determine how many times an animation should repeat, you can use the setCycleCount() method. When calling this method, make sure you pass an integer value. If you don’t know what to pass in the parameter, you can pass in Animation.INDEFINITE.

In JavaFX, you can use different types of transitions to change the appearance of your scene. For example, the FillTransition animation changes the color of the selected Node. It animates its fill color over time. You can combine multiple transitions to create complex Animation. You can also use the SequentialTransition and ParallelTransition methods to create complex transformations.


In this JavaFX tutorial, we are going to learn about Nodes, which are containers for objects. Each Node has a coordinate system. This coordinate system positions child Node instances within the parent Node. For example, you can use the coordinate system of a child Node to position its child Nodes vertically within a row.

Nodes are the basic building blocks of a JavaFX scene graph. Each Node represents a graphical element. Each Node can have a child but can only appear in the scene graph once. JavaFX will throw an exception if you attempt to create more than one Node instance. In addition to having children, a Node can have subitems. The eligibility of these objects depends on the concrete subclass of the Node. These instances are typically children of the Parent class.

A JavaFX Node’s bounding box is a logical box that defines the object’s shape. The full Node lies within the bounding box. Effects, clipping, and padding can add extra space around the Node. Adding space to a Node will affect its appearance and its behavior.

JavaFX Nodes have their coordinate system. These are reversible. Each Node’s origin is in the upper left corner of the coordinate system, and the origin moves downward as the Y increases. This is a normal behavior in 2D graphics coordinate systems. Because of this reversal, it is possible to have negative X and Y coordinates.

Root nodes

This Javafx tutorial covers the concepts of root nodes. Root nodes are objects that define an area of a screen. For example, a region is an area of the screen that contains several objects, such as a TextView and an ImageView. To change the appearance of a region, you can use the set alignment() method.

The root node is the top-level container in a JavaFX scene graph. A root node always has one parent and no children. There are different classes of root nodes, including Rectangle, Ellipse, Box, ImageView, and MediaView. When creating a scene, you will want to style the root node with a color to match the scene.

Path transition

A JavaFX tutorial for path transition can help you learn how to create a path animation. PathTransition is a technique for animating the position of objects along complex paths. It also supports rotation. For example, you can use the ORTHOGONAL_TO_TANGENT property to align a shape’s y-axis with the path.

The PathTransition class has three constructors. You can specify the path, the Node, and the duration for a path transition. The Node is the element that you’ll be animating along the path. You’ll need to specify the Node to be animated and its shape and orientation.

Creating a path transition is not difficult. In JavaFX, a PathTransition requires a Node object. A PathTransition object animates the Node along a defined path. The PathTransition class supports various transitions, and developers can implement their own.

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